THIS PAGE IS A WORK IN PROGRESS...
Hello, I'm Claudio Gisch and I will use this page as a way of showing and saving my projects related to Game Development.
Currently I'm an undergraduate in Computer Science at UFRGS, using some of my time off to search and learn more about Game Development, this area that has caught my attention over the last year.
Just like last year, I'll be participating as a member of the GameDev Society at UFRGS, GDS for short.
My goal this year is to add at least 1 more game to the list below.
July, 2017.
August 2017
GameDev Society game release (Alpha)...
January 2017
GGJ 2017 - Black Friday Madness was a game made in 48h for the 2017 Global Game Jam. With the theme "Waves", you need to arrange your clients so everyone gets served. If you lose too many clients, you lose your job. Developed in Unity 5.
December 2016
DynoCop is the result of the Computer Graphics Project class at UFRGS. It's a game where you need to survive to waves of monster. The more you kill, the better your score will be. Developed in Unity 5.
February 2016
Decontaminator was the first game project I worked on. It was developed by 5 people, including me, as a Summer Project for UFRGS GameDev Society. Your objective is to covert radiation into energy and repair the main structures while avoiding being hit by the radiation. It was developed using Unreal Engine 4.